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中国DOS联盟论坛 » DOS学习入门 & 精彩文章 (教学室) » Saw a DEBUG program (claiming to be the world's number one expert) from Programming China. View 41,382 Replies 230
Floor 196 Posted 2010-03-15 09:27 ·  中国 甘肃 兰州 电信
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Why does my screen become unresponsive as soon as I open it?
Floor 197 Posted 2010-03-15 14:15 ·  中国 河南 安阳 联通
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Powerful. Although I don't understand it very much, it's really amazing.
Floor 198 Posted 2010-03-15 21:09 ·  中国 湖北 武汉 电信
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No response, nothing can be seen...
Floor 199 Posted 2010-03-15 22:22 ·  中国 广东 佛山 电信
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Is it really that powerful?? Let's give it a try!!
Floor 200 Posted 2010-03-16 10:43 ·  中国 河南 郑州 联通
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It's really amazing, but I'm very skeptical whether such a complex effect can be achieved with so few lines of code. But I don't know how to exit at the end, heh heh
Floor 201 Posted 2010-03-22 22:52 ·  中国 吉林 长春 电信
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My why is it "Invalid keyboard code specified
-exit

^ Error
-"
Floor 202 Posted 2010-03-25 15:39 ·  中国 山东 济南 联通
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Copied that to 1.txt
The command prompt gets stuck in one place when using "debug <1.txt"
"g"
Then there's nothing below.
What does it display? Can I take a look?
Floor 203 Posted 2010-03-25 15:43 ·  中国 山东 济南 联通
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Administrator, did you see the phenomenon? Mine just stops at one place and doesn't move.
Floor 204 Posted 2010-03-27 00:25 ·  中国 安徽 淮南 电信
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I saw it a long time ago
Floor 205 Posted 2010-03-30 08:09 ·  中国 湖北 武汉 教育网
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一个小菜鸟
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Although it ran, the result is not understandable, I don't understand what it means
一只不断向前进的小菜鸟~
Floor 206 Posted 2010-04-15 16:56 ·  中国 北京 联通
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Operating platform: MS-Dos
Work type: 4k
Release gathering: Mekka & Symposium 1997
Won the Mekka97 4K-Intro Compo award
Production personnel: Pinker (coding) | Nyphton (Music)

Technical reference:
Memory:

The intro uses 272K conventional DOS memory. It will run with or without any memory managers (also under Windows 95 and OS/2).

GFX:

15 different textures (3 animated, 1 transparent) of size 64 x 64 are used. They are all calculated. The star is the only GFX stored in the 4K ( 25 bytes :) ). We use the scaled system font for the text.

packer:

A LZSS77 dictionary packer combined with a dynamic multi-precision arithmetic coder is used.
The complete decoder is 133 bytes (plus 30 bytes for copying etc.).
The performance is equal to RAR and ARJ.
The unpacked size of the intro is 4782 bytes.
It is packed down to 3933 bytes.

world:

The world consists of 144 Descent-Level cubes with 367 faces and 362 points. The level is based on the original Descent shareware程序的level.

song:

The song has four channels and 17 patterns with length 64, two are played twice.

camera & script:

The camera model is 3-axes and focal distance which builds up the world matrix. Rotations are done over the local axis of the camera. The camera is driven by a 125 bytes long script. We perform real 3D clipping at the z-planes of the frustum to avoid overflow.

rasterizer:

The rasterizer can draw any convex n-poly. It performs perspective texture mapping (scanline subdivision) with gouraud shading.
Subpixeling/-texeling is used to improve quality.


This article is from CSDN blog, please indicate the source when reposting: http://blog.csdn.net/zhujiangm/archive/2008/02/13/2091142.aspx
Floor 207 Posted 2010-04-16 02:25 ·  中国 广西 防城港 电信
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I'm envious, but it's really like an arcane book to me. How many years have you been playing DOS, building?
Floor 208 Posted 2010-07-13 13:32 ·  中国 陕西 西安 电信
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Extremely amazing!
Floor 209 Posted 2010-07-17 14:47 ·  中国 河南 郑州 联通
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Scared to death? What is all this? Can't understand
Floor 210 Posted 2010-07-17 19:41 ·  中国 浙江 台州 天台县 电信
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I can't understand it at all. I haven't been here for a long time.
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