Complete Guide to Replaying Old Games Under New Systems
December 10, 2003 Author: Popular Software “Tiandi Jie - You Shen Huan Yun”
An era of farewell, faded memories—Complete Guide to Replaying Old Games Under New Systems, reposted from Popular Software 2003 issues 8 and 9
Editor’s note: There is no need to erect monuments and write biographies for those classic games of the past. For old players, their meaning is no longer only the key that opened the door to computers, but even more a kind of memory about time—if you went through those years together with Popular Software, that memory may be even deeper. Of course, there are also many players now who only came into contact with some old games under special circumstances. Although they may no longer be able to make sound, and lack gorgeous animation even more, their wonderful plots and dialogue, rigorous design and art style may still give you a special attraction. But games are still application software after all, and any application software must strictly follow the rules laid down by the operating system it resides in. Therefore, as Microsoft released new operating systems year after year, countless software programs ended their once-glorious days under the new rules, and of course this included a large number of classic old games—yes, there is no need to sigh for them, because there will always be better software and more exciting games constantly appearing. It is just that, have these things of the past really already become—an era of farewell, faded memories? You might as well read this article with that question in mind.
“New” and “old” are of course relative, but before beginning it is necessary to define the scope of our discussion. Here “old” refers to operating systems before Win98, including DOS and Win32/95, while new systems refer to Win98/2000/XP. There is no doubt that many old games are very worth revisiting, but the methods of revisiting them vary. Some people will buy “antique-class” machines such as Pentium 133, specially for playing old games; but old PCs are not something everyone can buy, and being truly willing to make such a big move just to play old games counts as hardcore-player level. So the typical solution is to use multiple systems, with one system installed with MSDOS 6.22+Win32 or Win95. But this method will also run into the difficult problem of new video cards and sound cards being incompatible with old games.
In fact, most users will try old games on their existing systems. In this respect, users of Win98 seem to have more smiles than users of WinXP (the “older” the better? Whether this is accurate, please see below). Apart from some games with very good compatibility, most can no longer run, and even so-called highly compatible games basically cannot play the original game sound. So, to achieve a perfect revisiting effect, is it destined that we must adjust hardware and install multiple systems? After the author’s hard exploration, I found that this is not the case; most old games can still find suitable solutions under new systems.
I. Replaying DOS games
Among the classic old games people encounter, DOS games undoubtedly account for an absolutely large proportion. Yet when games found with great effort are double-clicked on their main executable under Windows, all kinds of inexplicable situations appear. Under Win98 it is somewhat better, at least it lets you see an error message (of course, in general we do not understand that error message); as for Win2000/XP, often a black screen flashes past, and in some cases there will also be an illegal access-address prompt. In short, it leaves people baffled.
However, these various failures to run normally are not entirely due to incompatibility between new systems and old games. Users familiar with DOS all know that DOS is an open system, and software operation under it is not mostly “fool-style” as under Windows. In particular, multimedia software under DOS (such as games) often needs special settings for the running environment to run normally. If you only “double-click,” that of course does not fit the DOS “style.” Therefore, when a DOS game cannot be replayed under a new system, in essence both compatibility and settings may be problems. This also suggests some ideas for solving the problem.
Because the running environment of DOS games differs greatly under different systems, the following will mainly describe solutions under WinXP, and then return to the Win2000 and Win98 environments to discuss replaying methods. There is another reason for writing this way: in fact, from Win98 to 2000 and then to XP, the operating system’s compatibility with DOS keeps improving, which is the opposite of what we imagine—this will soon be seen below.
================
KO’s words:
This post is very good, and many parts are explained very thoroughly. For example, the memory knowledge is very worth reading.
I couldn’t resist reposting it.
It is not only about solving the problem of playing old games; mainly, you can learn a lot of DOS knowledge. Recommended!!!
December 10, 2003 Author: Popular Software “Tiandi Jie - You Shen Huan Yun”
An era of farewell, faded memories—Complete Guide to Replaying Old Games Under New Systems, reposted from Popular Software 2003 issues 8 and 9
Editor’s note: There is no need to erect monuments and write biographies for those classic games of the past. For old players, their meaning is no longer only the key that opened the door to computers, but even more a kind of memory about time—if you went through those years together with Popular Software, that memory may be even deeper. Of course, there are also many players now who only came into contact with some old games under special circumstances. Although they may no longer be able to make sound, and lack gorgeous animation even more, their wonderful plots and dialogue, rigorous design and art style may still give you a special attraction. But games are still application software after all, and any application software must strictly follow the rules laid down by the operating system it resides in. Therefore, as Microsoft released new operating systems year after year, countless software programs ended their once-glorious days under the new rules, and of course this included a large number of classic old games—yes, there is no need to sigh for them, because there will always be better software and more exciting games constantly appearing. It is just that, have these things of the past really already become—an era of farewell, faded memories? You might as well read this article with that question in mind.
“New” and “old” are of course relative, but before beginning it is necessary to define the scope of our discussion. Here “old” refers to operating systems before Win98, including DOS and Win32/95, while new systems refer to Win98/2000/XP. There is no doubt that many old games are very worth revisiting, but the methods of revisiting them vary. Some people will buy “antique-class” machines such as Pentium 133, specially for playing old games; but old PCs are not something everyone can buy, and being truly willing to make such a big move just to play old games counts as hardcore-player level. So the typical solution is to use multiple systems, with one system installed with MSDOS 6.22+Win32 or Win95. But this method will also run into the difficult problem of new video cards and sound cards being incompatible with old games.
In fact, most users will try old games on their existing systems. In this respect, users of Win98 seem to have more smiles than users of WinXP (the “older” the better? Whether this is accurate, please see below). Apart from some games with very good compatibility, most can no longer run, and even so-called highly compatible games basically cannot play the original game sound. So, to achieve a perfect revisiting effect, is it destined that we must adjust hardware and install multiple systems? After the author’s hard exploration, I found that this is not the case; most old games can still find suitable solutions under new systems.
I. Replaying DOS games
Among the classic old games people encounter, DOS games undoubtedly account for an absolutely large proportion. Yet when games found with great effort are double-clicked on their main executable under Windows, all kinds of inexplicable situations appear. Under Win98 it is somewhat better, at least it lets you see an error message (of course, in general we do not understand that error message); as for Win2000/XP, often a black screen flashes past, and in some cases there will also be an illegal access-address prompt. In short, it leaves people baffled.
However, these various failures to run normally are not entirely due to incompatibility between new systems and old games. Users familiar with DOS all know that DOS is an open system, and software operation under it is not mostly “fool-style” as under Windows. In particular, multimedia software under DOS (such as games) often needs special settings for the running environment to run normally. If you only “double-click,” that of course does not fit the DOS “style.” Therefore, when a DOS game cannot be replayed under a new system, in essence both compatibility and settings may be problems. This also suggests some ideas for solving the problem.
Because the running environment of DOS games differs greatly under different systems, the following will mainly describe solutions under WinXP, and then return to the Win2000 and Win98 environments to discuss replaying methods. There is another reason for writing this way: in fact, from Win98 to 2000 and then to XP, the operating system’s compatibility with DOS keeps improving, which is the opposite of what we imagine—this will soon be seen below.
================
KO’s words:
This post is very good, and many parts are explained very thoroughly. For example, the memory knowledge is very worth reading.
I couldn’t resist reposting it.
It is not only about solving the problem of playing old games; mainly, you can learn a lot of DOS knowledge. Recommended!!!
ko20010214
=================================
大功告成,打个Kiss!
ko20010214@MSN.com
神州优雅Q300C
Intel CeleronM 370处理器 | 256MbDDR内存
40G硬盘 | USB2.0 | IEEE 1394
13.3 ' WXGA 宽屏(16:10) | COMBO光驱
10/100M网卡 | 四合一读卡器
=================================
大功告成,打个Kiss!
ko20010214@MSN.com
神州优雅Q300C
Intel CeleronM 370处理器 | 256MbDDR内存
40G硬盘 | USB2.0 | IEEE 1394
13.3 ' WXGA 宽屏(16:10) | COMBO光驱
10/100M网卡 | 四合一读卡器

DigestI
. In this way the game can run smoothly (Figure 35). While the game is running, the desktop will automatically switch to 256 colors, and after the game exits it returns to its original state. Very convenient indeed.