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中国DOS联盟论坛 The time now is 2026-10-31 14:58 |
47,815 topics / 349,930 posts / today 0 new / 48,290 members |
| DOS开发编程 & 发展交流 (开发室) » How do I write a DOS32 keyboard simulated input program with WATCOM C++ |
| Printable Version 1,154 / 4 |
| Floor1 linzhixiao | Posted 2004-01-06 00:00 |
| 初级用户 Posts 15 Credits 160 | |
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The following is a DOS 16-bit keyboard simulated input routine, but because DOS32 does not support the pokeb and peek memory functions. Right now I need functions under DOS32 that also have this capability, but I can't convert it to functions supported by WATCOM DOS32. (Note: not WATCOM DOS16)
Experts who understand WATCOM c/c++, please help me out, many thanks. void keyboard(int choice,char key) { int offset,i; offset=peek(0x40,0x1c); for(i=0;key!='\x0';i++) { if(choice==0) { pokeb(0x40,offset,0x00); pokeb(0x40,offset,key); } if(choice!=0) { pokeb(0x40,offset,key); pokeb(0x40,offset+1,0x00); } offset=offset+2; if(offset==0x3e)offset=0x1e; } pokeb(0x40,0x1c,offset); } |
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| Floor2 linzhixiao | Posted 2004-01-09 00:00 |
| 初级用户 Posts 15 Credits 160 | |
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Could it be that no expert has shown up yet?
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| Floor3 szxxbb | Posted 2004-01-10 00:00 |
| 初级用户 Posts 8 Credits 133 | |
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Use assembly to directly drive the speaker port
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| Floor4 songjian | Posted 2004-02-04 00:00 |
| 初级用户 Posts 18 Credits 140 | |
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Under the Watcom directory there is an example directory provided by Watcom, and inside it there is a Sample that is exactly what you need. Why didn't you look for it yourself? Strange??
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| Floor5 linzhixiao | Posted 2004-02-07 00:00 |
| 初级用户 Posts 15 Credits 160 | |
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How do I write a DOS32 keyboard simulated input program with WATCOM C++
The following is a DOS 16-bit keyboard simulated input routine, but because DOS32 does not support the pokeb and peek memory functions. Right now I need functions under DOS32 that also have this capability, but I can't convert it to functions supported by WATCOM DOS32. (Note: not WATCOM DOS16) Experts who understand WATCOM c/c++, please help me out, many thanks. void keyboard(int choice,char key) { int offset,i; offset=peek(0x40,0x1c); for(i=0;key!='\x0';i++) { if(choice==0) { pokeb(0x40,offset,0x00); pokeb(0x40,offset,key); } if(choice!=0) { pokeb(0x40,offset,key); pokeb(0x40,offset+1,0x00); } offset=offset+2; if(offset==0x3e)offset=0x1e; } pokeb(0x40,0x1c,offset); } |
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