1. The brave-and-rush-to-your-death type
Characteristics: Always charges at the very front of the team, shooting is * terrible! Fires wildly whenever he sees someone.
Usual weapons: Uses every kind of gun, but is bad with every kind; b51 is the favorite
Psychology: Rather reckless, likes to play the hero, does things without thinking ahead. Also likes corpse-whipping.
Level: newbie
Outcome: Exposes position by firing wildly, then gets corpse-whipped by others
Lethality index: 1
Job suggestion: gatekeeper, security guard
2. The brave and decisive type
Characteristics: Always charges at the very front of the team, shooting is precise! If shots miss when encountering someone,
immediately retreats to a safe position.
Usual weapons: AK47, M4A1
Psychology: Fairly high IQ, can skillfully use all kinds of CS weapons, and is rather steady in real life too,
able to face all kinds of situations calmly. But lacks the big-picture view and doesn't pay attention to teamwork.
Level: veteran
Outcome: May fall into encirclement and get shot to death in a hail of bullets
Lethality index: 7
Job suggestion: writing software, writing
3. The brave and steady type
Characteristics: Likes staying mixed in with the main group, keeping some distance, likes to seize key points and then crouch there guarding.
Shooting is average, but pays attention to teamwork, and can consciously guard the rear
or the flank for the main force.
Usual weapons: AK47, M4A1
Psychology: Average IQ, can skillfully use all kinds of CS weapons, steady and calm. But a bit
greedy for small gains. In CS this shows up as often losing position
because of picking up a good gun, then getting ambushed.
Level: veteran
Outcome: Often gets sneak-killed
Lethality index: 7.5
Job suggestion: businessman
4. The brave and wise type
Characteristics: Extremely accurate shooting, quick reactions, strong one-on-one ability, has a sense of the big picture, likes camping,
is extremely familiar with maps. Good at coordination. Good at disguising
himself according to the features of the map. And can make judgments based on the environment and influence the other side's judgment.
Usual weapons: Any weapon except sniper rifles.
Psychology: Very high IQ, but too addicted to games; if he can properly arrange the dialectical relationship
between study and play, then he has quite a future. In life he can easily become fascinated with one thing,
is good at research, and has strong analytical ability
Level: super veteran
Outcome: Not easy to kill, usually the soul of a team.
Lethality index: 9
Job suggestion: lawyer, manager
5. The half-paralyzed type
Characteristics: Can only use sniper rifles, reacts quickly, shoots accurately, often kills with one shot. Likes camping,
sensitive to sniper spots.
Usual weapons: sniper rifle
Psychology: Average IQ, likes repeating the same action, hates trouble, likes solitude. Doesn't fit in
with groups, has no sympathy. Numb. Has bloodthirsty tendencies, and often thinks himself an expert
and acts cool, but in reality is a failure as a person, liking to find
satisfaction in games.
Level: veteran
Outcome: Gets sniped by the other side
Lethality index: 9
Job suggestion: be studied by people in a mental hospital
6. The peerless expert type
Characteristics: Extremely fast reactions, sensitive hearing, can quickly respond according to all kinds of environments and choose
the best angle to attack, does not like camping. Shooting is unbelievably accurate.
Usual weapons: Any weapon
Psychology: A genius, not easily confused by external circumstances, often knows when to stop. As a person
rather extreme, rather arrogant. But whatever he does, he quickly becomes one of the best. If
he were a criminal, he'd be extremely aggressive. Also has narcissistic tendencies
Level: super veteran, super killer
Outcome: the winner
Lethality index: 10
Job suggestion: would do outstandingly well at any job.
7. The perverted maniac type
Characteristics: Likes corpse-whipping and spraying logos, takes slaughter as the basis of happiness, has no sense of organization, and to kill
the other side will not hesitate to sacrifice teammates, shoots accurately. Very familiar with maps.
Usual weapons: Any weapon
Psychology: Super-high IQ, extremely perverted, will stop at nothing to achieve goals. Has character problems.
Level: near-veteran
Outcome: abandoned by all, lonely until death
Lethality index: 9
Job suggestion: violent bandit.
8. The despicable and shameless type
Characteristics: Likes camping, doesn't like moving, enjoys disguising. Good at sneak-killing. No sense of organization,
only takes killing as the purpose. Has no sense of mission about victory or defeat.
Usual weapons: guns with silencers
Psychology: High IQ, has psychological defects. Can remain indifferent to any verbal abuse, cold, sinister.
Level: near-intermediate veteran
Outcome: gets mob-killed, often becomes the one corpse-whipped
Lethality index: 6
Job suggestion: * dealer, absolutely * dealer.
9. The cowardly and incompetent type
Characteristics: Runs the moment he sees someone, whether or not he hit the other side; shoots and then runs. Likes following behind the
main group to pick up easy gains. When there's nothing going on he also loves throwing things, including all kinds of guns,
grenades, etc.
Usual weapons: lacks basic understanding of guns
Psychology: Low IQ, cowardly and afraid of death, greedy for petty gains.
Level: absolute newbie
Outcome: Often ends up the last surviving member of his side, while his side still loses the match
Lethality index: 0
Job suggestion: might not even do well as a laborer
Super pervert type (can't be counted as human, so not included among the nine types, hereby explained)
Characteristics: Uses all kinds of cheating tools and never gets tired of it, likes corpse-whipping, loves throwing grenades,
as long as it can kill the other side (including teammates), any meth* this guy's
favorite.
Usual weapons: all kinds of controlled knives
Psychology: Terrifying, sinister, extremely selfish, often goes crazy. Likes collecting, has
serious destructive tendencies
Level: intermediate veteran
Outcome: kicked
Lethality index: infinite
Job suggestion: go see a doctor immediately
Characteristics: Always charges at the very front of the team, shooting is * terrible! Fires wildly whenever he sees someone.
Usual weapons: Uses every kind of gun, but is bad with every kind; b51 is the favorite
Psychology: Rather reckless, likes to play the hero, does things without thinking ahead. Also likes corpse-whipping.
Level: newbie
Outcome: Exposes position by firing wildly, then gets corpse-whipped by others
Lethality index: 1
Job suggestion: gatekeeper, security guard
2. The brave and decisive type
Characteristics: Always charges at the very front of the team, shooting is precise! If shots miss when encountering someone,
immediately retreats to a safe position.
Usual weapons: AK47, M4A1
Psychology: Fairly high IQ, can skillfully use all kinds of CS weapons, and is rather steady in real life too,
able to face all kinds of situations calmly. But lacks the big-picture view and doesn't pay attention to teamwork.
Level: veteran
Outcome: May fall into encirclement and get shot to death in a hail of bullets
Lethality index: 7
Job suggestion: writing software, writing
3. The brave and steady type
Characteristics: Likes staying mixed in with the main group, keeping some distance, likes to seize key points and then crouch there guarding.
Shooting is average, but pays attention to teamwork, and can consciously guard the rear
or the flank for the main force.
Usual weapons: AK47, M4A1
Psychology: Average IQ, can skillfully use all kinds of CS weapons, steady and calm. But a bit
greedy for small gains. In CS this shows up as often losing position
because of picking up a good gun, then getting ambushed.
Level: veteran
Outcome: Often gets sneak-killed
Lethality index: 7.5
Job suggestion: businessman
4. The brave and wise type
Characteristics: Extremely accurate shooting, quick reactions, strong one-on-one ability, has a sense of the big picture, likes camping,
is extremely familiar with maps. Good at coordination. Good at disguising
himself according to the features of the map. And can make judgments based on the environment and influence the other side's judgment.
Usual weapons: Any weapon except sniper rifles.
Psychology: Very high IQ, but too addicted to games; if he can properly arrange the dialectical relationship
between study and play, then he has quite a future. In life he can easily become fascinated with one thing,
is good at research, and has strong analytical ability
Level: super veteran
Outcome: Not easy to kill, usually the soul of a team.
Lethality index: 9
Job suggestion: lawyer, manager
5. The half-paralyzed type
Characteristics: Can only use sniper rifles, reacts quickly, shoots accurately, often kills with one shot. Likes camping,
sensitive to sniper spots.
Usual weapons: sniper rifle
Psychology: Average IQ, likes repeating the same action, hates trouble, likes solitude. Doesn't fit in
with groups, has no sympathy. Numb. Has bloodthirsty tendencies, and often thinks himself an expert
and acts cool, but in reality is a failure as a person, liking to find
satisfaction in games.
Level: veteran
Outcome: Gets sniped by the other side
Lethality index: 9
Job suggestion: be studied by people in a mental hospital
6. The peerless expert type
Characteristics: Extremely fast reactions, sensitive hearing, can quickly respond according to all kinds of environments and choose
the best angle to attack, does not like camping. Shooting is unbelievably accurate.
Usual weapons: Any weapon
Psychology: A genius, not easily confused by external circumstances, often knows when to stop. As a person
rather extreme, rather arrogant. But whatever he does, he quickly becomes one of the best. If
he were a criminal, he'd be extremely aggressive. Also has narcissistic tendencies
Level: super veteran, super killer
Outcome: the winner
Lethality index: 10
Job suggestion: would do outstandingly well at any job.
7. The perverted maniac type
Characteristics: Likes corpse-whipping and spraying logos, takes slaughter as the basis of happiness, has no sense of organization, and to kill
the other side will not hesitate to sacrifice teammates, shoots accurately. Very familiar with maps.
Usual weapons: Any weapon
Psychology: Super-high IQ, extremely perverted, will stop at nothing to achieve goals. Has character problems.
Level: near-veteran
Outcome: abandoned by all, lonely until death
Lethality index: 9
Job suggestion: violent bandit.
8. The despicable and shameless type
Characteristics: Likes camping, doesn't like moving, enjoys disguising. Good at sneak-killing. No sense of organization,
only takes killing as the purpose. Has no sense of mission about victory or defeat.
Usual weapons: guns with silencers
Psychology: High IQ, has psychological defects. Can remain indifferent to any verbal abuse, cold, sinister.
Level: near-intermediate veteran
Outcome: gets mob-killed, often becomes the one corpse-whipped
Lethality index: 6
Job suggestion: * dealer, absolutely * dealer.
9. The cowardly and incompetent type
Characteristics: Runs the moment he sees someone, whether or not he hit the other side; shoots and then runs. Likes following behind the
main group to pick up easy gains. When there's nothing going on he also loves throwing things, including all kinds of guns,
grenades, etc.
Usual weapons: lacks basic understanding of guns
Psychology: Low IQ, cowardly and afraid of death, greedy for petty gains.
Level: absolute newbie
Outcome: Often ends up the last surviving member of his side, while his side still loses the match
Lethality index: 0
Job suggestion: might not even do well as a laborer
Super pervert type (can't be counted as human, so not included among the nine types, hereby explained)
Characteristics: Uses all kinds of cheating tools and never gets tired of it, likes corpse-whipping, loves throwing grenades,
as long as it can kill the other side (including teammates), any meth* this guy's
favorite.
Usual weapons: all kinds of controlled knives
Psychology: Terrifying, sinister, extremely selfish, often goes crazy. Likes collecting, has
serious destructive tendencies
Level: intermediate veteran
Outcome: kicked
Lethality index: infinite
Job suggestion: go see a doctor immediately
κχυμγνξοθπρωψιαδλεηφβτζσ┬╀┾┳┞┯┰┱┣┲┳╂╁│├┟┭┠这是什么??这就是我的人生
