First, let's get to know what BIOS memory holes at 15-16M are.
15-16M: Since ISA expansion cards can't access memory space higher than 16MB, if this item is set to Enable, it reserves the memory space address from 15-16M as a buffer for data exchange between the ISA expansion card and the host memory, and the system no longer uses this space. But if the system configures more than 16MB of memory, this item must be set to Disable; otherwise, the system will only recognize 16MB and ignore the extra memory. This refers to DOS. If it's WINDOWS, it's just that 1M is less.
Note that this option only exists in the BIOS when the motherboard has an ISA slot.
Today, our memory is all higher than 16MB, generally there are 64MB or even 128MB or more.
Taking MSDOS 6.22 as an example, the maximum manageable memory is 64MB, and beyond that it's not possible. So 128MB of memory can only be displayed as 64MB. Everyone knows the game Xianjian. If the memory is higher than 32MB, it will calculate incorrectly and display a negative number. We have two methods. One method is to enable 15-16M in the BIOS, which makes DOS only recognize 16MB of memory, so it can run directly without using software to eat up part of the memory. At the same time, the BIOS reserves the address for ISA buffering. At this time, your sound card will produce sound effects, referring to the Xianjian game, not other games. Most games can produce sound effects without buffering, but Xianjian basically can't. If the address is not reserved, there is a high possibility that there will be only music without sound effects, or the sound effects will be incorrect and there will be a crackling sound phenomenon. You have to be forced to enable the 15-16M address, but then you must be uncomfortable, heh heh, wasting memory in vain. Even if you adjust it back in the BIOS after playing Xianjian, it's annoying to run back and forth to adjust every day. Today I discovered a secret that I can get Xianjian sound effects without enabling 15-16M. How to do it? If it's not enabled, the memory capacity under DOS is very large, and you need to use XMSDSK to eat up some. DOS 6 can manage 64MB, so you have to eat up 32MB to enter the game. The method is XMSDSK 33056 H:
In this way, you can enter the game. My CD-ROM is drive G, and LASTDRIVE is H, so it is allocated to drive H.
There must be no sound effects after entering the game, haha, that's because you forgot to add the parameter! Add the /T parameter and it will be perfect.
Look at the picture, haha, really happy. I don't know what top xms memory means, it's really powerful, a one-hit solution. From now on, I don't have to run back and forth to adjust in the BIOS
Don't force it with PCI sound cards or AC97. If it doesn't work, just forget it. I've had a headache with the sound effects of Xianjian using an ISA sound card. And by adopting a compromise method of changing the BIOS every day, I finally solved it completely today. I didn't expect that the /T parameter of XMSDSK has such a magical effect.
15-16M: Since ISA expansion cards can't access memory space higher than 16MB, if this item is set to Enable, it reserves the memory space address from 15-16M as a buffer for data exchange between the ISA expansion card and the host memory, and the system no longer uses this space. But if the system configures more than 16MB of memory, this item must be set to Disable; otherwise, the system will only recognize 16MB and ignore the extra memory. This refers to DOS. If it's WINDOWS, it's just that 1M is less.
Note that this option only exists in the BIOS when the motherboard has an ISA slot.
Today, our memory is all higher than 16MB, generally there are 64MB or even 128MB or more.
Taking MSDOS 6.22 as an example, the maximum manageable memory is 64MB, and beyond that it's not possible. So 128MB of memory can only be displayed as 64MB. Everyone knows the game Xianjian. If the memory is higher than 32MB, it will calculate incorrectly and display a negative number. We have two methods. One method is to enable 15-16M in the BIOS, which makes DOS only recognize 16MB of memory, so it can run directly without using software to eat up part of the memory. At the same time, the BIOS reserves the address for ISA buffering. At this time, your sound card will produce sound effects, referring to the Xianjian game, not other games. Most games can produce sound effects without buffering, but Xianjian basically can't. If the address is not reserved, there is a high possibility that there will be only music without sound effects, or the sound effects will be incorrect and there will be a crackling sound phenomenon. You have to be forced to enable the 15-16M address, but then you must be uncomfortable, heh heh, wasting memory in vain. Even if you adjust it back in the BIOS after playing Xianjian, it's annoying to run back and forth to adjust every day. Today I discovered a secret that I can get Xianjian sound effects without enabling 15-16M. How to do it? If it's not enabled, the memory capacity under DOS is very large, and you need to use XMSDSK to eat up some. DOS 6 can manage 64MB, so you have to eat up 32MB to enter the game. The method is XMSDSK 33056 H:
In this way, you can enter the game. My CD-ROM is drive G, and LASTDRIVE is H, so it is allocated to drive H.
There must be no sound effects after entering the game, haha, that's because you forgot to add the parameter! Add the /T parameter and it will be perfect.
Look at the picture, haha, really happy. I don't know what top xms memory means, it's really powerful, a one-hit solution. From now on, I don't have to run back and forth to adjust in the BIOS

Don't force it with PCI sound cards or AC97. If it doesn't work, just forget it. I've had a headache with the sound effects of Xianjian using an ISA sound card. And by adopting a compromise method of changing the BIOS every day, I finally solved it completely today. I didn't expect that the /T parameter of XMSDSK has such a magical effect.



