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zzz19760225
超级版主
        
积分 3673
发帖 2020
注册 2016-2-1
状态 离线
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『楼 主』:
光荣使命 网络游戏的四行仓库这关怎么过?
使用 LLM 解释/回答一下
四行仓库大关里的细分:
地图
路径节奏
1小关 ABCD单一步枪刺刀兵种 总数有限160
2小关 可以跑到其车内打的两辆装甲车 G狙击手 EF偷袭 总数有限170
3小关 ABCD两兵种 G狙击手 EF偷袭 总数有限191
4小关 炮艇ABCDEFGH 炮艇消灭前 总数无限
ABCDEFGH 8个敌兵点
ABCD常兵
EF一楼和二楼的翻墙偷袭兵
G和BCD共四处的远程狙击兵
H河里移动三个位置的一炮二机枪炮艇
双方组队人数
我:2~6人
武器
敌:
步枪刺刀兵
机枪兵
狙击枪兵
炮艇兵
游戏作为房主,
只要有另外一个人点准备,然后跟进,
哪怕另外一人退出了,
还可以一个人打
(比一个人进不去,或进去因一人被退要好)。
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地图
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oooooooooooooo| |
oooooooooooooo| |------------------------|
G | | | | |
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| | | |--------| |
| | | |--------| |
| | | |--------| |
| | | |
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oo | | oo
oo | | oo
oo | | oo
oo | | oo
C oo | | oo D
------------------------oo------------------ ----------------------------------------------------------------------oo-----------------------------------------
------------------------oo----------------------------------------------------------------------------------------------oo-----------------------------------------
oo oo
oo oo
oo oo
oo oo
------------------------------------------------ ------------------------------------------- --------------------------------------------------------------------
| | | |
~ ~ ~ ~ | | ~ ~ ~ ~ | | ~ ~ ~ ~
----- ----
( H3 ) <-------- ( H2 ) <-------- ( H1 )
Last edited by zzz19760225 on 2017-12-5 at 19:54 ]
Subdivisions in Dachanguan, Sihang Warehouse:
Map
Path rhythm
1 Small Pass ABCD single-step rifle bayonet troops Total limited 160
2 Small Pass two armored vehicles that can be fought from inside the vehicle G sniper EF sneak attack Total limited 170
3 Small Pass ABCD two troops G sniper EF sneak attack Total limited 191
4 Small Pass gunboat ABCDEFGH Before gunboat elimination Total unlimited
ABCD EFGH 8 enemy positions
ABCD regular soldiers
EF wall-climbing sneak attack soldiers on the first and second floors
G and BCD four remote sniper soldiers
H gunboat with one cannon and two machine guns moving in three positions in the river
Team sizes on both sides
Me: 2~6 people
Weapons
Enemy:
Rifle bayonet soldiers
Machine gun soldiers
Sniper soldiers
Gunboat soldiers
As the host of the game,
As long as another person clicks ready and follows up,
Even if the other person quits,
You can still play alone
(Better than not being able to enter alone or being kicked out because of one person)
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Map
A
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| | | E |
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oooooooooooooo| |
oooooooooooooo| |------------------------|
G | | | | |
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| | | |--------| |
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oo | | oo
oo | | oo
oo | | oo
oo | | oo
C oo | | oo D
------------------------oo------------------ ----------------------------------------------------------------------oo-----------------------------------------
------------------------oo----------------------------------------------------------------------------------------------oo-----------------------------------------
oo oo
oo oo
oo oo
oo oo
------------------------------------------------ ------------------------------------------- --------------------------------------------------------------------
| | | |
~ ~ ~ ~ | | ~ ~ ~ ~ | | ~ ~ ~ ~
----- ----
( H3 ) <-------- ( H2 ) <-------- ( H1 )
Last edited by zzz19760225 on 2017-12-5 at 19:54 ]
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1<词>,2,3/段\,4{节},5(章)。 |
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2017-11-24 19:45 |
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zzz19760225
超级版主
        
积分 3673
发帖 2020
注册 2016-2-1
状态 离线
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『第 2 楼』:
使用 LLM 解释/回答一下
第一小关160人
要三个或四个队员出门,
老手一个人拿机枪封D点,其余两人或三人封锁ABC点三方向。
多人考虑换弹药,补充弹药的断续需求。
出门打12两点不可少
好像靠门比较方便退进屋
有把握再扩展到3位置
再4,5位置
1的位置远距离打的好,可以将D点敌兵基本限制住。
在3位置,站到沙包掩体上,可以减弱废汽车的阻挡,对一个方向远方进行全面阻击。
二楼第一关开局时,打C点和AB点初始密集兵群很方便,然后迅速到楼梯口封锁门口。
二楼1人先打C点,然后打AB点,然后转楼梯。
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地图
A
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| | F
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| | | E |
| | |ooooooo |
| | | |
| | | ooooooo|
| | | |
| | |--Q------| |
oooooooooooooo| | 6
oooooooooooooo| |------------------------|
G | | | | 3 |
| | | |--------| 2 |
| | | 4 |--------| |
| | | |--------| |
| | | |--------| |
| | | 5 1 |
| | | |
| | | |
| | | ▅▅Q Q▅▅ █ |
| | |-------------------------------------|--------------------------------------------------------
oo | | 2 1 4 oo
oo | | oo
oo | | oo
oo | | oo
C oo | | oo D
------------------------oo------------------ ----------------------------------------------------------------------oo-----------------------------------------
------------------------oo----------------------------------------------------------------------------------------------oo-----------------------------------------
oo 5 oo
oo 3 oo
oo oo
oo oo
------------------------------------------------ ------------------------------------------- --------------------------------------------------------------------
| | | |
~ ~ ~ ~ | | ~ ~ ~ ~ | | ~ ~ ~ ~
----- ----
( H3 ) <-------- ( H2 ) <-------- ( H1 )
Last edited by zzz19760225 on 2018-7-17 at 20:08 ]
First small level 160 people
Need three or four team members to go out,
Veterans take the machine gun alone to block point D, and the other two or three block the three directions of points A, B, and C.
When there are many people, consider changing ammunition, supplementing the intermittent needs of ammunition.
Going out to fight points 1 and 2 is indispensable
It seems that it is more convenient to retreat into the house near the door
Expand to position 3 with confidence
Then positions 4 and 5
Position 1 is good for long-distance shooting, which can basically restrict the enemy soldiers at point D.
At position 3, standing on the sandbag cover can weaken the obstruction of the discarded car and provide a comprehensive blockage to a distant direction.
In the second floor first level, it is very convenient to fight the initial dense enemy groups at point C and points A and B at the beginning, and then quickly go to the stairs to block the door.
One person on the second floor first fights point C, then fights points A and B, and then turns to the stairs.
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Map
A
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---------------------------------------------- |
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| | F
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| | | E |
| | |ooooooo |
| | | |
| | | ooooooo|
| | | |
| | |--Q------| |
oooooooooooooo| | 6
oooooooooooooo| |------------------------|
G | | | | 3 |
| | | |--------| 2 |
| | | 4 |--------| |
| | | |--------| |
| | | |--------| |
| | | 5 1 |
| | | |
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| | | ▅▅Q Q▅▅ █ |
| | |-------------------------------------|--------------------------------------------------------
oo | | 2 1 4 oo
oo | | oo
oo | | oo
oo | | oo
C oo | | oo D
------------------------oo------------------ ----------------------------------------------------------------------oo-----------------------------------------
------------------------oo----------------------------------------------------------------------------------------------oo-----------------------------------------
oo 5 oo
oo 3 oo
oo oo
oo oo
------------------------------------------------ ------------------------------------------- --------------------------------------------------------------------
| | | |
~ ~ ~ ~ | | ~ ~ ~ ~ | | ~ ~ ~ ~
----- ----
( H3 ) <-------- ( H2 ) <-------- ( H1 )
Last edited by zzz19760225 on 2018-7-17 at 20:08 ]
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1<词>,2,3/段\,4{节},5(章)。 |
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2017-11-25 11:13 |
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zzz19760225
超级版主
        
积分 3673
发帖 2020
注册 2016-2-1
状态 离线
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『第 3 楼』:
使用 LLM 解释/回答一下
第二关
2辆装甲车170人
开始敌兵未上来,需要两人去炸碉堡一样,钻到装甲车里打。
钻到装甲车里打,当有红色射击线扫到自身时,要躲避?还有概率比较低的莫名死亡?
装甲车被打掉一辆,其周围的其余兵力会一涌而来,需要顶住或用警戒机枪(实际效果并不好,很可能与放置的位置有关)。
一般门口外边一点点,左右并排各一,好像可以拦住敌兵。
两人分别钻装甲车,打完一辆,集中所有人的火力在一边打,然后另一辆再换一边集中。
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地图
A
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---------------------------------------------- |
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| | F
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| | | E |
| | |ooooooo |
| | | |
| | | ooooooo|
| | | |
| | |--Q------| |
oooooooooooooo| | 6
oooooooooooooo| |------------------------|
G | | | | 3 |
| | | |--------| 2 |
| | | 4 |--------| |
| | | |--------| |
| | | |--------| |
| | | 5 1 |
| | | |
| | | |
| | | ▅▅Q Q▅▅ █ |
| | |-------------------------------------|--------------------------------------------------------
oo | | oo
oo | | oo
oo | | oo
oo | | oo
C oo | | oo D
------------------------oo------------------ ----------------------------------------------------------------------oo-----------------------------------------
------------------------oo----------------------------------------------------------------------------------------------oo-----------------------------------------
oo 【0】- -【0】 oo
oo oo
oo oo
oo oo
------------------------------------------------ ------------------------------------------- --------------------------------------------------------------------
| | | |
~ ~ ~ ~ | | ~ ~ ~ ~ | | ~ ~ ~ ~
----- ----
( H3 ) <-------- ( H2 ) <-------- ( H1 )
Last edited by zzz19760225 on 2018-7-17 at 20:09 ]
Level 2
2 armored vehicles with 170 people
At the beginning, before the enemy soldiers come up, two people need to go to blow up the bunker-like, get into the armored vehicle to fight.
Get into the armored vehicle to fight. When the red shooting line sweeps to itself, you need to dodge? There is also a relatively low probability of inexplicable death?
One armored vehicle is destroyed, and the remaining troops around it will swarm in, needing to hold on or use the警戒 machine gun (the actual effect is not good, probably related to the placement position).
Generally a little outside the door, side by side on both sides,好像 can block the enemy soldiers.
Two people get into the armored vehicles respectively. After fighting one, concentrate all people's firepower on one side to fight, and then the other one will change to the other side to concentrate.
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Map
A
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---------------------------------------------- |
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| | F
| | |---------------------------------------------------------------------------------------------------------
| | | E |
| | |ooooooo |
| | | |
| | | ooooooo|
| | | |
| | |--Q------| |
oooooooooooooo| | 6
oooooooooooooo| |------------------------|
G | | | | 3 |
| | | |--------| 2 |
| | | 4 |--------| |
| | | |--------| |
| | | |--------| |
| | | 5 1 |
| | | |
| | | |
| | | ▅▅Q Q▅▅ █ |
| | |-------------------------------------|--------------------------------------------------------
oo | | oo
oo | | oo
oo | | oo
oo | | oo
C oo | | oo D
------------------------oo------------------ ----------------------------------------------------------------------oo-----------------------------------------
------------------------oo----------------------------------------------------------------------------------------------oo-----------------------------------------
oo 【0】- -【0】 oo
oo oo
oo oo
oo oo
------------------------------------------------ ------------------------------------------- --------------------------------------------------------------------
| | | |
~ ~ ~ ~ | | ~ ~ ~ ~ | | ~ ~ ~ ~
----- ----
( H3 ) <-------- ( H2 ) <-------- ( H1 )
Last edited by zzz19760225 on 2018-7-17 at 20:09 ]
|

1<词>,2,3/段\,4{节},5(章)。 |
|
2017-12-3 21:08 |
|
|
zzz19760225
超级版主
        
积分 3673
发帖 2020
注册 2016-2-1
状态 离线
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『第 4 楼』:
使用 LLM 解释/回答一下
第三关
偷袭191人
Last edited by zzz19760225 on 2017-12-5 at 20:03 ]
Level 3
Surprise attack on 191 people
Last edited by zzz19760225 on 2017-12-5 at 20:03 ]
|

1<词>,2,3/段\,4{节},5(章)。 |
|
2017-12-5 09:47 |
|
|
zzz19760225
超级版主
        
积分 3673
发帖 2020
注册 2016-2-1
状态 离线
|
『第 5 楼』:
使用 LLM 解释/回答一下
第四关,
在门两边的弹药箱上放警戒机枪(Q机枪机器人)
弹药箱上面的机枪不受炮艇打击损害,与人员躲在弹药箱里面那个墙角的台子上一样。
透墙捉摸炮艇的位置,打伤的血为21点吧,比直接打伤血34少,好处是不受炮艇火力射击影响。
楼上和楼下偷袭防备各1
正门火力封锁至少要1
3个位置分别打炮艇3个位置
3+2+1=6
1楼1~5个位置,相对炮艇3个位置
P1
炮艇头部火力
P2
炮艇中间火力
P3
炮艇尾巴火力
W1
位置1打到C点废汽车周围,H3的P123;H12打不到。
W2
位置2打到H1的船头;H2的P123;H3打不到。
W3
位置3打到H1的P1;H2的P123;H3打不到。
W4
位置4打到H1的P123;H2的P3;H3打不到。
W5
位置5打到D点废汽车周围
W6
楼梯底层与墙体之间的缝隙,可以照孔打,打得到H2的船身。
(这个位置不大容易死,与墙角那个台面接近,比其差一点,会受炮击死亡。以前可以穿透楼梯打,现在好像不行了)
如果前面关卡主要用手工击敌过关,充分杀敌的点数积累约有3000~5000。
最后一关的警戒机枪的需求量,可能需要至少两个人节约的支付使用。
当炮弹落在门口时,若在门口,跳到弹药箱上就不受炮弹伤害。
警戒机枪
放置在门口左右,通常被炮艇打坏,屋内很少有充分杀伤的位置。
二楼靠河的一个射击缺口,放警戒机枪效果貌似很好。
警戒机枪防止偷袭:
楼下放在铁丝网上,从靠墙往相反数第二与第四根铁丝之间放置机枪;
二楼在里面一个空屋子门口有一个箱子,箱子旁边,就是这个屋子的门中间。
一关需要放置至少2次,楼上下各放3次,需要6000支援点,一般3000可能能实现。
789三个位置放机枪,阻挡敌兵。
跑二楼箱子背后打H3位置军舰,非常重要。居高临下没有敌兵阻挡,直接打敌三个火力点。
四个以上的人使用机枪和警械,前四关基本不放警械,集中积分到最后一关轮流接替的有效位置放警械,基本可能过关。如果有一两人在门外吸引炮艇火力,延续建筑寿命,更好。楼上下防偷袭各放一个警械,持续放3次就差不多了,约3000~6000积分。用警械是集中所有人力于前面持续不停的打击炮艇,并在打完炮艇后,尽快限制时间内清除余下的残敌,就好了。
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地图
A
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---------------------------------------------- |
---------------------------------------------- |
| | F
| | |---------------------------------------------------------------------------------------------------------
| | | E |
| | |ooooooo |
| | | |
| | | ooooooo|
| | | |
| | |--Q------| |
oooooooooooooo| | 6
oooooooooooooo| |------------------------|
G | | | | 3 |
| | | |--------| 2 |
| | | 4 |--------| |
| | | |--------| |
| | | |--------| |
| | | 5 1 |
| | | |
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| | | ▅▅Q Q▅▅ █ |
| | |-------------------------------------|--------------------------------------------------------
oo | | oo
oo | | oo
oo | | oo
oo | | Q9 Q8 oo
C oo | | oo D
------------------------oo------------------ ----------------------------------------------------------------------oo-----------------------------------------
------------------------oo----------------------------------------------------------------------------------------------oo-----------------------------------------
oo oo
oo Q7 oo
oo oo
oo oo
------------------------------------------------ ------------------------------------------- --------------------------------------------------------------------
| | | |
~ ~ ~ ~ | | ~ ~ ~ ~ | | ~ ~ ~ ~
----- ----
( H3 ) <-------- ( H2 ) <-------- ( H1 )
Last edited by zzz19760225 on 2018-7-17 at 20:10 ]
Level 4,
Place the guard machine guns (Q machine gun robots) on the ammunition crates on both sides of the door.
The machine guns on the ammunition crates are not damaged by the gunboat's attacks, similar to hiding in the corner platform inside the ammunition crate with personnel.
Guess the position of the gunboat through the wall, and the damaged blood is about 21 points, which is less than 34 points when directly damaged. The advantage is that it is not affected by the gunboat's fire.
1 each for sneak defense upstairs and downstairs
At least 1 for the main door fire blockade
Hit 3 positions of the gunboat at 3 positions
3 + 2 + 1 = 6
1st floor positions 1 - 5, relative to 3 positions of the gunboat
P1
Gunboat head fire
P2
Gunboat middle fire
P3
Gunboat tail fire
W1
Position 1 hits around the scrap car at point C, P123 of H3; H12 cannot be hit.
W2
Position 2 hits the bow of H1; P123 of H2; H3 cannot be hit.
W3
Position 3 hits P1 of H1; P123 of H2; H3 cannot be hit.
W4
Position 4 hits P123 of H1; P3 of H2; H3 cannot be hit.
W5
Position 5 hits around the scrap car at point D
W6
The gap between the bottom of the stairs and the wall can be shot through, and the hull of H2 can be hit.
(This position is not easy to die, close to the corner platform, a bit worse than it, and will be killed by artillery. Before, it could penetrate the stairs to shoot, but now it seems not.)
If the previous levels were mainly passed by manual enemy killing, and the sufficient killing points accumulated are about 3000 - 5000.
The demand for guard machine guns in the final level may require at least two people to use it frugally.
When the shell falls at the door, if you are at the door, jumping on the ammunition crate will not be damaged by the shell.
Guard machine guns
Placed on both sides of the door, usually damaged by the gunboat, and there are few fully killing positions in the house.
A shooting gap on the second floor by the river, placing a guard machine gun seems to be very effective.
Guard machine guns prevent sneak attacks:
Place the machine gun between the second and fourth wires from the wall on the wire mesh downstairs;
On the second floor, there is a box at the door of an empty room inside, next to the box, which is in the middle of the door of this room.
At least 2 times need to be placed in one level, 3 times each upstairs and downstairs, requiring 6000 support points, generally 3000 may be achievable.
Place machine guns at positions 789 to block enemy soldiers.
Shoot the H3 position warship behind the second-floor box, which is very important. There are no enemy soldiers blocking from a high position, directly hitting the three fire points of the enemy.
Four or more people use machine guns and guards. The first four levels basically do not place guards, concentrating points to the effective positions for taking turns to place guards in the final level, which is basically possible to pass. If one or two people attract the gunboat's fire outside the door to extend the building's life, it is better. Place one guard each for sneak defense upstairs and downstairs, and placing 3 times continuously is almost enough, about 3000 - 6000 points. Using guards is to concentrate all manpower to continuously attack the gunboat in the front, and after shooting the gunboat, quickly clear the remaining enemies within the time limit.
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Map
A
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B | |
---------------------------------------------- |
---------------------------------------------- |
| | F
| | |---------------------------------------------------------------------------------------------------------
| | | E |
| | |ooooooo |
| | | |
| | | ooooooo|
| | | |
| | |--Q------| |
oooooooooooooo| | 6
oooooooooooooo| |------------------------|
G | | | | 3 |
| | | |--------| 2 |
| | | 4 |--------| |
| | | |--------| |
| | | |--------| |
| | | 5 1 |
| | | |
| | | |
| | | ▅▅Q Q▅▅ █ |
| | |-------------------------------------|--------------------------------------------------------
oo | | oo
oo | | oo
oo | | oo
oo | | Q9 Q8 oo
C oo | | oo D
------------------------oo------------------ ----------------------------------------------------------------------oo-----------------------------------------
------------------------oo----------------------------------------------------------------------------------------------oo-----------------------------------------
oo oo
oo Q7 oo
oo oo
oo oo
------------------------------------------------ ------------------------------------------- --------------------------------------------------------------------
| | | |
~ ~ ~ ~ | | ~ ~ ~ ~ | | ~ ~ ~ ~
----- ----
( H3 ) <-------- ( H2 ) <-------- ( H1 )
Last edited by zzz19760225 on 2018-7-17 at 20:10 ]
|

1<词>,2,3/段\,4{节},5(章)。 |
|
2017-12-5 19:40 |
|
|
zzz19760225
超级版主
        
积分 3673
发帖 2020
注册 2016-2-1
状态 离线
|
『第 6 楼』:
使用 LLM 解释/回答一下
二楼
二楼一个人刚好,
主要是防止偷袭的E点兵,
其次是偷空在箱子后面打下面小兵,
或者消灭狙击手(风险大),
有积分放警械机枪在楼下或楼上墙边,
假如BGC点的狙击兵被干掉或压制住(可能至少要两人,风险大),
可以在面向河的二楼沙包上打D点狙击手,
打门口的地面和河道,可以打到H3的三个火力点,也是最安全,效率最高(因为一楼正面门口全是兵堵住了)。
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二楼地图
A
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B1点二楼狙击手 | |
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B2点一楼狙击手 | |
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B | |
---------------------------------------------- |
---------------------------------------------- |
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| | -----------------------------------------------------------------------------------------------------------
| | | E |
| | |oooooooooooo |
| | | |
| | | |------------------|
G1点楼顶狙击手 | | | | |
| | | | |
G2点二楼狙击手 oooooooooooooo| Q |
oooooooooooooo| █----------------|
G | | | | | |
| | | | |--------|
| | |█ | |--------|
G3点二楼狙击手 | | |W21 | |--------|
| | | |--------|--------|-------
| | | |
G4点二楼狙击手 | | |Q |
| | | |
| | |oooooooo |
| | |------------------------------------------------|----------------------------------------------------------
oo | | oo
oo | | oo
C1点沙包掩体后 oo | | oo
的狙击手 oo | | oo
C oo | | oo D
------------------------oo------------------ ----------------------------------------------------------------------oo-----------------------------------------
------------------------oo----------------------------------------------------------------------------------------------oo-----------------------------------------
oo oo D1点二楼狙击手
oo oo D2点二楼狙击手
oo oo D3点沙包掩体后
oo oo 的狙击手
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~ ~ ~ ~ | | ~ ~ ~ ~ | | ~ ~ ~ ~
----- ----
( H3 ) <-------- ( H2 ) <-------- ( H1 )
Last edited by zzz19760225 on 2017-12-31 at 09:15 ]
Second floor
One person on the second floor is just right,
Mainly to prevent the E point soldiers from sneaking up,
Secondly, secretly attack the soldiers below behind the box,
Or eliminate the sniper (high risk),
If there are points to put the police machine gun downstairs or against the wall upstairs,
If the sniper at point BGC is killed or suppressed (probably at least two people, high risk),
You can shoot the sniper at point D on the sandbag on the second floor facing the river,
Shoot the ground at the door and the river, which can hit the three firing points of H3, and it is also the safest and most efficient (because the front door on the first floor is completely blocked by soldiers).
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Second floor map
A
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Sniper on the second floor at point B1 | |
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Sniper on the first floor at point B2 | |
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B | |
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| | | E |
| | |oooooooooooo |
| | | |
| | | |------------------|
Sniper on the roof at point G1 | | | | |
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Sniper on the second floor at point G2 oooooooooooooo| Q |
oooooooooooooo| █----------------|
G | | | | | |
| | | | |--------|
| | |█ | |--------|
Sniper on the second floor at point G3 | | |W21 | |--------|
| | | |--------|--------|-------
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Sniper on the second floor at point G4 | | |Q |
| | | |
| | |oooooooo |
| | |------------------------------------------------|----------------------------------------------------------
oo | | oo
oo | | oo
Sniper behind the sandbag cover at point C1 oo | | oo
of the sniper oo | | oo
C oo | | oo D
------------------------oo------------------ ----------------------------------------------------------------------oo-----------------------------------------
------------------------oo----------------------------------------------------------------------------------------------oo-----------------------------------------
oo oo Sniper on the second floor at point D1
oo oo Sniper on the second floor at point D2
oo oo Sniper behind the sandbag cover at point D3
oo oo of the sniper
------------------------------------------------ ------------------------------------------- --------------------------------------------------------------------
| | | |
~ ~ ~ ~ | | ~ ~ ~ ~ | | ~ ~ ~ ~
----- ----
( H3 ) <-------- ( H2 ) <-------- ( H1 )
Last edited by zzz19760225 on 2017-12-31 at 09:15 ]
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1<词>,2,3/段\,4{节},5(章)。 |
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2017-12-5 19:51 |
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zzz19760225
超级版主
        
积分 3673
发帖 2020
注册 2016-2-1
状态 离线
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『第 7 楼』:
使用 LLM 解释/回答一下
总体能量交换计算
手工杀敌=
警戒机枪杀敌=
支援点数=手工杀敌转换
容易挡不住的几个时候
枪械总杀伤力与敌需要被消耗的总量关系
同一或一群敌兵,容易几个人同时射击,浪费子弹和效率,另外有合伙守位,交替射击的正副位置,补充和换子弹,副手位置顶上,循环这个换的动作和位置。
敌兵少,减少浪费和提高效率。
敌兵多,需要集中火力,产生群杀效果(三个位置个人分别扔三个手雷?),另外两人持续火力输送,扔完迅速补充手雷,或者W4,W5两点位专门扔雷,其他点经过门口射击空心区域,容易挂掉。
空心射击区域,尽量贴着墙边,各射击点射击的共同区域里,不被自身群体所阻挡,保持射击区域干净流畅的输出子弹,形成象空心一样的区域。
D点敌兵一般基本可以被全部截住,守一楼大门内右W5位置;
C点敌兵一般也可以被截住,包括C1狙击手,守二楼楼梯口位置;
W21守A点敌兵;
B点敌兵?
一楼大门出门左拐,就是一个小箱子。
蹲守在这个箱子向着D点的角落,面前沙包左右放一警戒机枪,可以挡住D点部分敌兵。
在第四关的时候,在门外守点的人,会受到炮艇攻击,从而减少屋子里的攻击。
但是好像不划算!集中一个人的火力,持续打炮艇,效果好像并不差。
第四关的警戒机枪好像大多放在屋内,靠近门口,在炮艇炮弹伤害范围。
应该分散到更多有效位置,需要寻找那些适合警戒机枪的位置。
平均子弹3~10发,一个普通敌兵到一个胖子机枪手敌兵。
160=3*160=480
=10*160=1600
170=3*170=510
=10*170=1700
191=3*191=573
=10*191=1910
一关大约需要有效输出2000发子弹,并且不断减弱火力接替能力。
以2到6个人,每次最大200发机枪弹匣,需要换10次,分到2~6人,全部填满,是400到800发子弹(捡别人机枪的双机枪800发子弹),每人需要均匀补充弹药1到2次,在不全是机枪武器时,补充次数会更多。
2~4个机枪武器,一次输出是200*4=800。如何有效输出,而不是重复或空输出。
一楼门内左边子弹补充弹药箱位置,通常是容易被突破的点,同时面对的敌兵多。如果弹药箱上一个人,墙壁柱子那里一个人,木板那里一个人,三个人比较好守。一个点三个人?2个人比较好,都靠近门口,平行射击覆盖,中间漏过的敌兵,由守楼梯的人解决。
楼梯守卫,可以先打右上,再选左上。
抢分的打法,与习惯的逐渐形成打法。先不论输赢,论分。在论分的锻炼上,逐渐加入有效分数的位置点,补充机动防御位置,趋向总体输赢的结构习惯。
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假如要实现输入法,汉字存取,字符基础,编程,这些新的相对成熟的循环惯性,需要一个能量的发现和交换比过程。
或者叫信息分析,从情绪实践,到理性实践,到法实践,乃至在具有前面内容积累的再循环。
在大同理念的能量比较上,抽象的通用关系(矛盾论,八卦和五行生克),类似郑智化的大同世界,原子弹和茶叶蛋没什么不同。
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地铁
钓鱼岛
上海滩
需要寻找一个可以练狙的,鬼子随打,但是不影响群体合作效果,守卫一个路口方向,自身相对安全,弹药补充方便,兵不容易被抢杀。
狙需要适应自身的习惯和机器硬件,机器硬件的性能快慢适应比狙本身更难些,前者是一个通用内容,后者属于个性化内容摸索。
Last edited by zzz19760225 on 2018-3-11 at 00:32 ]
Overall energy exchange calculation
Manual kills =
Guard machine gun kills =
Support points = manual kills conversion
A few times when it's easy to be unable to hold out
Relationship between total firearm damage and total amount of enemies to be consumed
For the same or a group of enemies, it's easy for several people to shoot at the same time, wasting bullets and efficiency. In addition, there are positive and negative positions where they take turns shooting while guarding a position, supplementing and reloading bullets. The assistant position takes over, and this action of reloading and position switching cycles.
Fewer enemies reduce waste and improve efficiency.
More enemies require concentrated firepower to produce group-kill effects (three people in three positions throw three grenades respectively?); the other two people continuously provide firepower, quickly reload grenades after throwing them, or positions W4 and W5 are specially for throwing grenades, and other points shoot the hollow area through the door, which is easy to kill enemies.
For the hollow shooting area, try to be close to the wall. In the common area shot by each shooting point, it is not blocked by its own group, keeping the shooting area clean and smooth for bullet output, forming an area like a hollow.
Enemies at point D can generally be all intercepted, guard position W5 on the right inside the first-floor door;
Enemies at point C can generally be intercepted, including sniper at C1, guard position at the second-floor staircase;
W21 guards enemies at point A;
Enemies at point B?
Turn left out of the first-floor door, there is a small box.
Crouch and guard in the corner of this box facing point D, with guard machine guns placed on the left and right of the sandbags in front, which can block some enemies at point D.
In the fourth level, people guarding outside the door will be attacked by gunboats, thus reducing the attack inside the house.
But it doesn't seem cost-effective! Concentrating one person's firepower and continuously attacking the gunboat seems to have no bad effect.
The guard machine guns in the fourth level are mostly placed inside the house, close to the door, within the damage range of gunboat shells.
They should be dispersed to more effective positions, and positions suitable for guard machine guns need to be found.
Average bullets 3~10 rounds, from an ordinary enemy to a fat machine gunner enemy.
160 = 3*160 = 480
= 10*160 = 1600
170 = 3*170 = 510
= 10*170 = 1700
191 = 3*191 = 573
= 10*191 = 1910
A level approximately needs 2000 effective bullet outputs, and continuously weakens the firepower succession ability.
With 2 to 6 people, each time the maximum 200-round machine gun magazine, it needs to be reloaded 10 times, distributed to 2~6 people, fully filled, it's 400 to 800 rounds of bullets (picking up double machine guns from others, 800 rounds of bullets), each person needs to evenly replenish ammunition 1 to 2 times, when not all are machine gun weapons, the number of replenishment times will be more.
2~4 machine gun weapons, one output is 200*4 = 800. How to effectively output, not repeat or output in vain.
The ammunition replenishment box position on the left inside the first-floor door is usually a point that is easy to be breached, and there are many enemies facing it at the same time. If one person is on the ammunition box, one person at the wall pillar, and one person at the wooden board, three people are better to guard. One point with three people? 2 people are better, both close to the door, shooting in parallel to cover, and enemies missed in the middle are dealt with by the person guarding the staircase.
The staircase guard can first shoot the upper right, then choose the upper left.
Score-grabbing playstyle and the gradually formed playstyle. Regardless of winning or losing first, focus on points. In the exercise of focusing on points, gradually add effective score positions, supplement mobile defense positions, and tend to the structural habit of overall winning or losing.
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If we want to realize the new relatively mature cycle inertia of input methods, Chinese character storage and access, character basics, programming, etc., a process of energy discovery and exchange ratio is needed.
Or it's called information analysis, from emotional practice, to rational practice, to legal practice, and even to re-circulation with the accumulation of the previous content.
In the energy comparison of the concept of great harmony, abstract general relationships (contradiction theory, eight trigrams and five elements generation and restraint), similar to Zheng Zhihua's Great Harmony World, there's no difference between an atomic bomb and a tea egg.
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Subway
Diaoyu Island
Shanghai Bund
Need to find a place to practice sniping, with Japanese enemies shot as you go, but without affecting the group cooperation effect, guard a certain intersection direction, relatively safe for oneself, convenient for ammunition replenishment, and enemies not easy to be robbed and killed.
Sniping needs to adapt to one's own habits and machine hardware. The performance speed adaptation of machine hardware is more difficult than the sniper itself. The former is a general content, and the latter belongs to exploring personalized content.
Last edited by zzz19760225 on 2018-3-11 at 00:32 ]
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1<词>,2,3/段\,4{节},5(章)。 |
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2017-12-7 21:45 |
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